/*
Copyright (c) [2019年5月1日] [吴超]
[MBT_studio] is licensed under Mulan PSL v2.
You can use this software according to the terms and conditions of the Mulan PSL v2.
You may obtain a copy of Mulan PSL v2 at:
		 http://license.coscl.org.cn/MulanPSL2
THIS SOFTWARE IS PROVIDED ON AN "AS IS" BASIS, WITHOUT WARRANTIES OF ANY KIND,
EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO NON-INFRINGEMENT,
MERCHANTABILITY OR FIT FOR A PARTICULAR PURPOSE.
See the Mulan PSL v2 for more details.
*/
#pragma once


#include "ui节点面板.h"


C_Widget* f_init渲染合成节点创建菜单(S_UI渲染环境& ctx);



C_节点面板* f_渲染合成节点构建_从节点构建节点(C_节点基类* node, bool 是否关联, bool 创建新节点);

C_节点面板* f_渲染合成节点构建_重构(C_节点面板* plane, C_节点基类* node);

void		f_init_渲染合成节点创建_绑定视口回调(fp_节点创建视口回调 fun);

bool        on_重载渲染器菜单项(C_Widget* self, const std::u16string name, uint16 id);




E_事件是否传递 f_工作区_停止渲染计算(C_Widget* self, uint8 状态);
















